
I know seems to have answered this particular issue, but I had my own thread with similar issues with building that has been locked for some reason.Īnyway, I've recently resolved the issue with mine and got it working again, and since I can't post it in my own thread, I thought I'd just share it here in case anyone stumbles in looking for the same issue. Help resolving this would be greatly appreciated! Use the ParticleSystem component instead.' Assets/PlayMaker/Editor/PlayMakerProjectTools.cs(219,103): warning CS0618: `UnityEngine.ParticleEmitter' is obsolete: `This component is part of the legacy particle system, which is deprecated and will be removed in a future release.

Assets/FlipWebApps/PrefsEditor/Editor/SecurePlayerPrefsTests.cs(34,25): (Location of the symbol related to previous warning) BUILD_PATH//Library/ScriptAssemblies/Assembly-CSharp.dll (Location of the symbol related to previous warning) Assets/FlipWebApps/PrefsEditor/Editor/PrefsEditorWindow.cs(455,16): warning CS0436: The type `' conflicts with the imported type `'. Assets/_Scripts/PlanetRotateObject.cs(17,26): warning CS0649: Field `PlanetRotateObject.globalValuesScript' is never assigned to, and will always have its default value `null' Initialize engine version: 5.4.1f1 (649f48bbbf0f)

(Android) #1 failed to build for Android! would love to get Unity Cloud Build but right now am not able to see the value in it.

#Unity cloud build corrupt android#
I'm able to compile both Android and iOS locally - but when using Cloud Build it always fails, even though it's a few warnings and no errors. I've been trying to use Unity Cloud Build but am almost at the point of giving up on it.
